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DrewBanyai

13
Posts
1
Topics
A member registered Jan 03, 2018

Recent community posts

Talked with Sol and Luna and it sent me back to the beginning of the game. Was I supposed to continue? Was it a prestige thing or was that the end?

You can use either Stone Dust or Stone in an Transmuter to make iron. Stone Dust makes it at a more efficient rate, but costs energy to produce the dust as a trade-off.

Got to the 3D portion, tried maximizing it but that slowed it to a crawl so I put it back to normal browser size... then it crashed a few seconds in...

It was just getting interesting...

Really liked this until I got to 7% of the dyson and the entire game froze up... and the creator isn't even commenting about it :/

Can I just say how much I appreciate that the description of the game includes an estimate on how long the gameplay is? That is so rare on itch and it's so important.

13:02

Dope, just bought it :)

Yo, just bought this pack and it's really cute. I would also love more crops for sure. You should maybe release a second pack with just crops or something. If you do, come back to this comment and reply with the link and I'll buy that too.

Can't open the zip file...

Also, there is an issue that looks like it just showed up in today's update:

- The mission in Moonscape to make a Lizard Amulet changed to being a mission to make a "Venom Amulet" but there's no such item, and crafting a Lizard Amulet completes the quest. Also, the new mission description no longer includes the crafting recipe, but that might be a purposeful design decision.

On a side note, if you guys needed any help in the development side, I would be happy to contribute code to this project. I've been developing games professionally for a decade now, and I even have a bit of experience with crypto coding. PM me if you're at all interested. I wouldn't need payment, I'm just interested in this project.

The alternative is to make bitcoin one currency, and have a primary currency aside from that. You could create a full, normal game economy but allow anything sold by an NPC to be purchased for a few bits instead of tons of "credits" or whatever currency name you give it... then players could trade back and forth and they could accept credits, bits, or both for an item. That would incentivize people to put money in (for the reason in my last comment... the chance to get rarer items) while also incentivizing people to play the game because, if they put the work in, they could sell something for real bits and cash out.

The primary issue for me is one that I'm afraid is built-in to the game design... because the ONLY currency used is bitcoin, the game economy is pretty stagnant. NPCs can't buy your items because they don't have money to do so, because the developers can't just keep pushing real money into the NPC coffers. Because of this, players just collect tons of items they can't use and then they have no way to acquire bits except the extremely slow process of getting them from monsters (which, again, has to be slow because it would be unwise for the developer to just shove real money into that) or from depositing money themselves, or from getting extremely lucky and having an NPC get filled up by another player.

If items could be used in more complex ways, or rare items could be found that certain characters wanted, and then a character could run a small shop in the main village, it would encourage players to spend the money on each other, and to look for rare items to potentially sell so they could buy from others.

You'd have actual movement in the economy. I would feel a lot better about putting bitcoin into this game if I could potentially buy a rare item someone found or something someone carefully crafted after gathering tons of specific items...